All 3D Model Converter Pages
Browse converter pages by source format and open the one that matches your file.
Support
Use this guide when you have a .max file and need an OBJ mesh for another tool, archive, marketplace upload, or Unity prep.
Scope
How to Convert MAX File to OBJ
This guide explains the MAX to OBJ path and points users to the right converter page. It does not claim that .max files convert directly in the browser.
Focus points
Support navigation
Open another support page when you need more detail.
Browse converter pages by source format and open the one that matches your file.
Use this page when a model needs STL or OBJ prep before it goes into a slicer or print workflow.
Start here when the source is a generic 3D object file and the target is STL for print prep.
Use this guide when a Maya model needs STL output for a slicer, print quote, or fabrication handoff.
Compare Cinema 4D pages and choose the output that fits your file.
Start here when the file extension is .c4d and the real question is which output or workflow should come next.
Use this page when a Cinema 4D scene needs to reach Blender, but you want the limits clear before you send the file anywhere.
Use this page when a Cinema 4D model needs to end up in SketchUp and you need a realistic handoff plan first.
Use this workflow page when the final target is Unity and the C4D scene needs a clean game-engine handoff.
Compare 3ds Max pages and choose the output that fits your file.
Start here if the file comes from native 3D software and you need to know what is possible next.
See how the file check works, from format selection to the final result.
Find short answers about browser limits, supported formats, and files that need help.
Contact support about a file, ask a legal question, or follow up on an existing request.
FAQ
Answers to the main follow-up questions.
Usually not as a direct browser conversion. A .max file is a native 3ds Max scene, so it often needs 3ds Max, a compatible export setup, or manual support before OBJ output is realistic.
OBJ is mainly a mesh handoff format. Geometry and UVs are the main candidates. Materials may need cleanup, and animation, rigging, modifiers, and scene logic should not be expected to transfer.
Prepare the .max file, texture folders, target OBJ use case, scale expectations, and a note about whether materials or separate objects matter.